WE ARE STORMIND GAMES

The video game studio focused on the development of premium games with intense stories and distinctive visual style.

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DEVELOPERS OF

INTENSE STORIES

OUR STORY

Stormind Games was founded in 2016 by Antonio Cannata and Federico Laudani, simultaneously with the announcement of award-winning Remothered: Tormented Fathers, the pure and realistic survival horror video game, which is the first title of the Remothered saga.

Intense stories and distinctive visuals are Stormind Games’ trademarks. Our video games must inspire and captivate players with their intense stories, and they must be immediately recognizable through their distinctive visual style.

ANTONIO CANNATA
Co-Founder & CEO

CEO and Co-Founder of the company, he is in charge of the company marketing strategies and business development, with a focus on brand building and deal-making with publishers and investors.

After graduating in Computer Engineering, he devoted his full-time work to combine business and video games, his two passions. Following a professional training abroad, that paved the way for bringing his own company to life with the right conditions, he started operating in the entertainment industry, and after two years, together with Federico Laudani, he founded Stormind Games.

In the last 10 years, he has specialized in brand building, marketing strategies and business development.
His enthusiastic leadership and his contribution to managing the company with the aim to always raise the bar have been awarded twice with the DStars “Management Star” Award (2020 and 2023), for Italian excellence in the game dev industry, and nominated for his “Outstanding Individual Contribution” at the 2023 Italian Video Game Awards.

FEDERICO LAUDANI
Co-Founder & Studio Art Director

Co-Founder and Studio Art Director of Stormind Games, he is in charge of art direction, lighting, look development, and post-production.

After earning a master’s degree in 3D and Graphic Design, he kick-started his career as Art Director, specializing in CGI.

In 2010, he opened a small CGI studio, working mainly on commercials, short films, and 4D movies for the entertainment industry. This experience got him ready for focusing his effort on creating his own company together with Antonio Cannata, in the entertainment industry first, and then in the video game industry, giving birth to Stormind Games.  

In the last 15 years, Federico has worked on 30+ productions and now supervises the production department of the company to ensure everything goes off without a hitch.

Released in 2018, Remothered: Tormented Fathers was our first title ever, awarded as the Best Italian Game, recognized by several specialized websites such as Rely on Horror (GOTY 2018), Eurogamer (Best Indie and Best Italian Game), and considered “one of the scariest games of all time” by Gamespot, just to name a few.

2018 was also the year in which Stormind Games won the DStars award as Best New Studio, voted by a jury of more than 100 video games professionals.

In 2020, the studio won the title of Outstanding Italian Company awarded by IVGA to the company whose contribution has proved excellent for the whole game development scene in Italy and in the International landscape.

The same year, on October 13th, Remothered: Broken Porcelain, the second title of the Remothered saga, was released worldwide on Xbox One, PC, Nintendo Switch, and PlayStation.

In January 2021, we officially announced the development of our brand new first proprietary IP, Batora: Lost Haven, through IGN’s worldwide exclusive. Available for all platforms, Batora: Lost Haven was released on October 20th 2022; the game combines the features of a hack & slash and a twin-stick shooter in a nonlinear interplanetary story-driven action RPG.

In the same period, we started our collaboration with Behaviour Interactive: the creative know-how of our team was chosen to enrich the iconic survival horror IP Dead by Daylight with in-game content such as concepts and models for Gabriel Soma and several other characters.

In June 2024, we announced the project we had been working on for the last period: the development of A Quiet Place: The Road Ahead, the video game based on the acclaimed Paramount Pictures movie saga, published by Saber Interactive, coming in 2024.

We are based in Catania, Italy and, as of today, our team consists of 100+ internal resources and several external collaborators, including experienced 3D artists, developers, writers, and designers who had the chance to previously prove their skills with CGI movies and video games.

AWARDS

OUTSTANDING ITALIAN COMPANY
2020

Awarded to the company whose contribution has proved outstanding for the whole game development scene in Italy and in the International landscape.

BEST NEW STUDIO
2018

Awarded to the new Italian studio with the best debut game released on the market in 2018.

TIMELINE

TIMELINE

Jun 2024

A QUIET PLACE: THE ROAD AHEAD REVEAL TRAILER

We officially announced that we are the developers of A Quiet Place: The Road Ahead, the video game based on the acclaimed Paramount Pictures IP, published by Saber Interactive.

Oct 2023

BEHAVIOUR INTERACTIVE PARTNERSHIP REVEAL

In the last two years we have contributed to the success of Dead by Daylight thanks to the fruitful partnership with Behaviour Interactive.

Apr 2023

BATORA: LOST HAVEN® LAUNCHES ON NINTENDO SWITCH!

Batora: Lost Haven® is out on Nintendo Switch!

Oct 20 2022

BATORA: LOST HAVEN® LAUNCHES ON PC, PS, AND XBOX

Batora: Lost Haven® is out on PC, PS4, PS5, Xbox One, and Xbox Series X|S!

Jun 2021

BATORA: LOST HAVEN® PUBLISHING PARTNERSHIP WITH TEAM17

We officially announced the publishing partnership with Team17 to bring Batora: Lost Haven® to consoles and PC in 2022!

Apr 2021

RAZER PARTNERSHIP ANNOUNCEMENT

We announced the partnership with Razer to integrate Razer Chroma RGB lighting into Batora: Lost Haven®.

Jan 2021

BATORA: LOST HAVEN® OFFICIAL ANNOUNCEMENT

We officially announced the development of our first proprietary IP, Batora: Lost Haven®, through IGN’s worldwide exclusive.

Oct 2020

WORLDWIDE RELEASE OF REMOTHERED: BROKEN PORCELAIN

The second title of the Remothered saga, developed by us, was released in digital and physical versions, on PC, PS4, Xbox, and Nintendo Switch on October 13.

Jul 2020

OUTSTANDING ITALIAN COMPANY

We won the title of Outstanding Italian Company awarded by IVGA to the company whose contribution has proved outstanding for the whole game development scene in Italy and in the international landscape.

Mar 2020

REMOTHERED: TORMENTED FATHERS RELEASE IN ASIA

The game became available in the Asian market, published by the renowned Japanese company 3goo (Dead by Daylight, Victor Vran: Overkill Edition).

Oct 2019

REMOTHERED: TORMENTED FATHERS PHYSICAL RELEASE

Thanks to a collaboration with video game publisher SOEDESCO, the physical edition of the pure and realistic survival horror game came out for Nintendo Switch, PS4, and Xbox One.

Apr 2019

REMOTHERED: BROKEN PORCELAIN OFFICIAL ANNOUNCEMENT AND PARTNERSHIP WITH MODUS GAMES

During the Italian Video Games Awards, Christina Seelye, Founder & CEO of Maximum Games, officially announced the new episode of Remothered and the collaboration with Modus Games through video.

Sep 2018

NINTENDO SWITCH™ RELEASE OF REMOTHERED: TORMENTED FATHERS

The first Remothered title finally became available for the Nintendo portable console.

Jul 2018

PS4 AND XBOX ONE RELEASE OF REMOTHERED: TORMENTED FATHERS

Remothered: Tormented Fathers just made its appearance in the consoles world!

Mar 2018

BEST NEW STUDIO

We won the DStars award as “Best New Studio” voted by more than 100 game professionals, as the new Italian studio with the best debut game released on the market in 2018.

Jan 2018

DIGITAL RELEASE OF REMOTHERED: TORMENTED FATHERS

The first title of the Remothered series, developed and promoted by us, was released for PC.

Nov 2016

COMPANY FOUNDATION

Simultaneously to the announcement of award-winning Remothered: Tormented Fathers, Antonio Cannata and Federico Laudani founded Stormind Games.