WE ARE STORMIND GAMES

The video game studio focused on the development of premium games with intense stories and distinctive visual style.

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DEVELOPERS OF

INTENSE STORIES

OUR STORY

Stormind Games was founded in 2016 by Antonio Cannata and Federico Laudani, simultaneously with the announcement of award-winning Remothered: Tormented Fathers, the pure and realistic survival horror video game, which is the first title of the Remothered saga.

ANTONIO CANNATA
Co-Founder & CEO

CEO and Co-Founder of the company, he is in charge of the company marketing strategies and business development, with a focus on brand building and deal-making with publishers and investors.

After graduating in Computer Engineering, he devoted his full-time work to combine business and video games, his two passions. Following a professional training abroad, that paved the way for bringing his own company to life with the right conditions, he started operating in the entertainment industry, and after two years, together with Federico Laudani, he founded Stormind Games.


In the last 8 years, Antonio has specialized in the videogame industry for PC and Consoles. His enthusiastic leadership and his contribution in managing the company with the aim to always raise the bar have been awarded the “Management Star” Award from DStars in 2020, the award dedicated to Italian excellences in the game development industry, for his outstanding contribution in managing a game studio.

FEDERICO LAUDANI
Co-Founder & Art Director

Co-Founder and Art Director of Stormind Games, he is in charge of art direction, lighting, look development, and post-production.

After earning a master’s degree in 3D and Graphic Design, he kick-started his career as Art Director, specializing in CGI.

In 2010, he opened a small CGI studio, working mainly on commercials, short films, and 4D movies for the entertainment industry. This experience got him ready for focusing his effort on creating his own company together with Antonio Cannata, in the entertainment industry first, and then in the video game industry, giving birth to Stormind Games.  

In the last 11 years, Federico has worked on 30+ productions and now supervises the production department of the company to ensure everything goes off without a hitch.

Released in 2018, Remothered: Tormented Fathers was our first title ever, and on its first year out it was awarded as the “Best Italian Game” and got recognition by several specialized websites such as Rely on Horror (GOTY 2018), Eurogamer (Best Indie and Best Italian Game), and it was considered “one of the scariest games of all time” by Gamespot, just to name a few.

2018 was also the year in which Stormind Games won the DStars award as “Best New Studio”, voted by more than 100 game professionals!

In 2020, the studio won the title of Outstanding Italian Company awarded by IVGA to the company whose contribution has proved excellent for the whole game development scene in Italy and in the International landscape.

The same year, on October 13, Remothered: Broken Porcelain, the second title of the Remothered saga, was released worldwide on Xbox One, PC, Nintendo Switch, and PlayStation.

In January 2021, we officially announced the development of our brand new first proprietary IP, Batora: Lost Haven, through IGN’s worldwide exclusive.

Coming to PC, Playstation 4 and 5, Xbox One and X/S, and Nintendo Switch, Batora: Lost Haven combines the features of a hack & slash and a twin-stick shooter in a nonlinear interplanetary story-driven action RPG.

Our brand-first approach, the intense stories, and the distinctive visuals of our titles are Stormind Games’ trademarks.

What does this mean?

First of all, before we start working on a new video game, we always study the market to create games that can be considered unique compared to competitors. They must be suitable to be positioned as distinctive in the players’ minds.

We aim at raising the bar with each of our titles.

All of our video games must inspire and captivate players with their intense stories, and they must be immediately recognizable through their distinctive visual style.

We are based in Catania, Italy and, as of today, our team consists of 51 internal resources and 7 external collaborators including experienced 3D artists, developers, writers, and designers who had the chance to previously prove their skills with CGI movies and video games.

AWARDS

OUTSTANDING ITALIAN COMPANY
2020

Awarded to the company whose contribution has proved outstanding for the whole game development scene in Italy and in the International landscape.

BEST NEW STUDIO
2018

Awarded to the new Italian studio with the best debut game released on the market in 2018.

SERVICES

Do you need support for your video game?
We can help you with the following development services:

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DEVELOPMENT

Are you thinking of making a sequel or an expansion for your IP? We have a track record of full-dev work for PC and consoles, so we can definitely help you with that!

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GAME'S CINEMATICS & TRAILER

The professionals in our team have had the chance to prove their skills in the production of CGI films - and we also own out-of-this-world motion capture equipment. That’s why we can design and create trailers and cinematics for your video game!

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PORTING

You have a finished game for PC and want it to be compatible with consoles? We can port it from PC to PlayStation, Xbox, and Switch!

TIMELINE

TIMELINE

July 21 - August 4 2021

BATORA: LOST HAVEN® CLOSED ALPHA

All users who subscribe to the newsletter by July 20th, at 4 PM CET, will have access to the Closed Alpha for Batora: Lost Haven® on PC. Join here: https://bit.ly/batora-alpha

June 2021

BATORA: LOST HAVEN® CLOSED ALPHA ANNOUNCEMENT AT THE E3’S FUTURE GAMES SHOW

We officially opened the registration for the first Closed Alpha for Batora: Lost Haven® on PC at the E3’s Future Games Show.

May 2021

BATORA: LOST HAVEN® BEST GAME AT WN DEV CONTEST

Batora: Lost Haven® has won the title of "Best Game" awarded by Epic Games at the WN Dev Contest for Unreal Engine Developers.

April 2021

RAZER PARTNERSHIP ANNOUNCEMENT

We announced the partnership with Razer to integrate Razer Chroma RGB lighting into Batora: Lost Haven®.

January 2021

BATORA: LOST HAVEN® OFFICIAL ANNOUNCEMENT

We officially announced the development of our first proprietary IP, Batora: Lost Haven®, through IGN’s worldwide exclusive.

October 2020

RELEASE OF REMOTHERED: BROKEN PORCELAIN

The second title of the Remothered saga, developed by us, was released on PC, PS4, Xbox and Nintendo Switch on October 13.

July 2020

OUTSTANDING ITALIAN COMPANY

We won the title of Outstanding Italian Company awarded by IVGA to the company whose contribution has proved outstanding for the whole game development scene in Italy and in the international landscape.

March 2018

BEST NEW STUDIO

We won the DStars award as “Best New Studio” voted by more than 100 game professionals, as the new Italian studio with the best debut game released on the market in 2018.

January 2018

RELEASE OF REMOTHERED: TORMENTED FATHERS

The first title of the Remothered series, developed and promoted by us, was released.

November 2016

COMPANY FOUNDATION

Simultaneously to the announcement of award-winning Remothered: Tormented Fathers, Antonio Cannata and Federico Laudani founded Stormind Games.

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