WE ARE STORMIND GAMES
The video game studio focused on the development of premium games with intense stories and distinctive visual style.
Stormind Games was founded in 2016 by Antonio Cannata and Federico Laudani, simultaneously with the announcement of award-winning Remothered: Tormented Fathers, the pure and realistic survival horror video game, which is the first title of the Remothered saga.
Released in 2018, Remothered: Tormented Fathers was our first title ever, and on its first year out it was awarded as the “Best Italian Game” and got recognition by several specialized websites such as Rely on Horror (GOTY 2018), Eurogamer (Best Indie and Best Italian Game), and it was considered “one of the scariest games of all time” by Gamespot, just to name a few.
2018 was also the year in which Stormind Games won the DStars award as “Best New Studio”, voted by more than 100 game professionals!
In 2020, the studio won the title of Outstanding Italian Company awarded by IVGA to the company whose contribution has proved excellent for the whole game development scene in Italy and in the International landscape.
The same year, on October 13, Remothered: Broken Porcelain, the second title of the Remothered saga, was released worldwide on Xbox One, PC, Nintendo Switch, and PlayStation.
In January 2020, we officially announced the development of our brand new first proprietary IP, Batora: Lost Haven, through IGN’s worldwide exclusive.
Coming to PC, Playstation 4 and 5, Xbox One and X/S, and Nintendo Switch, Batora: Lost Haven combines the features of a hack & slash and a twin-stick shooter in a nonlinear interplanetary story-driven action RPG.
Our marketing-first approach, the intense stories, and the distinctive visuals of our titles are Stormind Games’ trademarks. What does this mean? First of all, before we start working on a new video game, we always study the market to create games that can be considered unique compared to competitors. They must be suitable to be positioned as distinctive in the players’ minds. We aim at raising the bar with each of our titles. All of our video games must inspire and captivate players with their intense stories, and they must be immediately recognizable through their distinctive visual style. We are based in Catania, Italy and, as of today, our team consists of 48 internal resources and 10 external collaborators including experienced 3D artists, developers, writers, and designers who had the chance to previously prove their skills with CGI movies and video games.
OUTSTANDING ITALIAN COMPANY
Awarded to the company whose contribution has proved outstanding for the whole game development scene in Italy and in the International landscape.
BEST NEW STUDIO
Awarded to the new Italian studio with the best debut game released on the market in 2018.
Do you need support for your video game? We can help you with the following development services:
We can help you with developing a sequel or an expansion of your video game and converting the player mode you’ve set to the one of your choice.
GAME'S CINEMATICS & TRAILER
Thanks to the experience gained by the professionals in our team, who have had the chance to prove their skills in the production of CGI films, we can design and create trailers and cinematics for your video game.
If you have a finished game for PC, we can port it from PC to PlayStation, Xbox, and Switch, thus making it compatible with consoles.
We officially announced the development of our first proprietary IP, Batora: Lost Haven, through IGN’s worldwide exclusive.
The second title of the Remothered saga, developed by us, was released on PC, PS4, Xbox and Nintendo Switch on October 13.
We won the title of Outstanding Italian Company awarded by IVGA to the company whose contribution has proved outstanding for the whole game development scene in Italy and in the international landscape.
We won the DStars award as “Best New Studio” voted by more than 100 game professionals, as the new Italian studio with the best debut game released on the market in 2018.
The first title of the Remothered series, developed and promoted by us, was released.
Simultaneously to the announcement of award-winning Remothered: Tormented Fathers, Antonio Cannata and Federico Laudani founded Stormind Games.
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